ENGL 4345: AI and Taste
Spring 2027 UTAAccording to the CEO of OpenAI, "taste is the new core skill." But what is taste? Why is it so important in the age of AI? And how can students leverage their aesthetic judgement to advance their careers?
According to the CEO of OpenAI, "taste is the new core skill." But what is taste? Why is it so important in the age of AI? And how can students leverage their aesthetic judgement to advance their careers?
A cross-listed undergraduate course for English and Computer Science students, Esports treats competitive play as a media system. Students analyze how sport, design, business, spectatorship, training, and community organize one another.
An overview of the field of game studies: students define play and games, practice close analysis, and study how rules, platforms, representation, labor, ecology, and AI shape playable culture.
A graduate seminar on the history of critical theory and its use as practice: students learn major traditions while roleplaying as theorists who apply frameworks to primary objects.
A cross-listed undergraduate course for English and Computer Science students, Game Analysis teaches close play as method. Students turn readings and hands-on play into design analysis, video essays, and prototypes.
A keywords seminar in digital culture. Students study infrastructure, automation, simulation, AI, interface, surveillance, remix, glitch, and speculation, then present a five-minute video essay at the Senior Symposium.
A course on video games as moving-image culture, asking students to watch, play, and analyze games with the tools of film and media studies.
A course pairing comics and games to study visual sequence, interface, embodiment, and the forms of narrative that emerge across media.
First-year composition courses, including a game-themed version, focused on research writing, rhetorical analysis, revision, and argument.